Tuesday, 25 May 2010

More on toulou

So Im all set here to explain finer points about this rig, plus I have some videos of animation tests from certain parts of the body.

So let me first start off with the UV mapping, well that was a real pain the arse, a UV map is essentally your MESH (the actual model) layed out flat so that you can then paintyour texture onto them, there are several different ways of doing this, one is to extract certain body parts off and UV mapp and texture them sepereatly, this couldnt work for me as the systems I was working on couldn't handle it, so the process I had to take was to use the 3D paint tool and paint the basic marking ont o the MESH of there certain areas of clothing adn fur went, this was easy enough until I had to bring it into photoshop to paint onto, becuase the UV mapping doesnt automatical place everything easy and ready to do, you need to CUT AND SEW bits together, I tired so hard to do this but for some reason it just wouldnt work, so i decided to cut my loses and paint what I could adn TRY and make it work, for the most part it did and seeing as this is my first ever MESH Im quite happy, I have the UV map and the Paint layer here for people to look at.

It looks a mess I know but it works trust me... here just take a look at my animation tests :D

Feast your eyes...

The only thing that really needed to do was paint wieghts, that means I basically tell teh skin were to react to any movement and how much to react to it, it is a very very frustrating adn complex thing, I am kind of pissed I didnt get her into a game engine but for my first attempt...

My next 3D project is going to be Human biped, so much easy I would think... and I can really concerntrate on  texturing and painting wieghts properly. I have learnt an incredible amount from this project, all the things that went wrong have still given me knowledge to progress furthure, even if it has been a really struggle.

Friday, 21 May 2010

Done as a done thing

So i've made the decision to leave the rig as it is, I've spent way to much time on this and with the amount of time left I don't feel I have enough to time to paint weights, as it would be my very first time for that and this is a complex model for me (shot myself in the foot there).

The rig is NOT perfect but it moves well, it has all its control points and even 2 set driven key animations on the hands, point and fist. I've taken some snap shots of it at the moment...

I've learnt so so so much from this and I'm kind of glad I gave myself a baptism by fire because I have learnt a vast amount from this, just a bit pissed that I couldn't finish it time :(

Monday, 10 May 2010

Return with shtuff!

Oh my wordy, its been a while since I posted on here last!

Right.. well her model and texturing is done ...

The texturing is rushed, I admit that but I didnt have a lot of time to  finish it. so here it is.

So now I'm on to rigging, which is proving to just as frustrating as modelling and texturing, I've already scrapped 3 rigs because they were just to messed up, but Ive learnt from each one which is better then nothing.

My latest Rig is a bit different from the others as its pelvis, spine, clavical, tail and ears arn't actually connected, they are going to be perented to NURB circles so that they do not influence other joint sections BUT they can be moved using the NURB circles... This I hope will work as I will only have a week to animate a walk cycle and a run cycle. which is going to kill me!