I've not updated for a while so I thought I'd best do. Thouh there won't be any pictures, as I'm at my mums and obviously she doesn't have MAYA. RIGHT! As it stands, the basic modeling is done, All I got to do now is add the fine details, like her gloves and tabi's, belt, seams and eye gadget, that should only take a day or 2, then its Texturing, another say 2 days and then I have to rig her, that is going to be the worst, I' really dreading it as I find rigging really tedius and annoying.
The next update will have screen grabs, and maybe a turnaround of the mesh so far.
Toodles.
Saturday, 27 March 2010
Monday, 15 March 2010
So far so awesome!!!!
So far so good, I've had a lot of help from a couple of the guys in the 3rd year, as this is my first Maya model I'm really goddamn proud of it, but I do think its been going on for too long, really need to finish this thing and soon. get on to texturing adn UV mapping, which Im really looking forward to!
Friday, 26 February 2010
As Time Goes By...
Updates
Complete restart for her and its been the best idea Ive had all project!!
Shes back to the original character design and I think its for the best, almost finished with the basic rendering, Then I can go in and put in the fine details and give her that trade mark HUGE tail I've been holding back on modelling.
Wednesday, 24 February 2010
Restarting
I've decided to take Toulou right back to the begining, I went off model in the first version which i THOUGHT would be a good idea, alter the character a little but it went arse over apex so I took her back to the begining, re draw the image planes and modelled from scratch, looking better already, and I'm taking things slower then before but she still needs to be done soonish.
Thursday, 18 February 2010
Loosing your head
I've found out why the head is so messed up, hundreds of vertices without a plane connecting them on a certain side, this caused to much trouble I've decided to cut my losses and scrap the head, start again.
I'm going to rope in the Maya technician tomorrow to help me with it, he is a professional at it so he should be able to help me.
I'm going to rope in the Maya technician tomorrow to help me with it, he is a professional at it so he should be able to help me.
Bit of a stump
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